MLBB Lab
Spell Guide

MLBB Battle Spells

Every battle spell with cooldowns, usage notes, and the heroes that love each one. Your battle spell choice often matters more than your fourth item.

Jungle

True damage smite on jungle/minion monsters. Mandatory for junglers to secure creeps + objectives. Upgrades to "Ice Retribution" (slow) or "Bloody Retribution" (damage to heroes).

Used by: Every jungler without exception.

Mobility

Flicker spellFlickerMobilityCD 120sDetails →

Short blink over a wall or obstacle. The universal surprise-engage / escape spell. Most versatile battle spell in the game.

Used by: Tanks, assassins, fighters, mages — anyone needing gap-close or escape.

Sprint spellSprintMobilityCD 80sDetails →

Immediate movement speed burst + immunity to slow for 5 seconds. Good on heroes without dashes.

Used by: Immobile carries, some fighters, chase-focused builds.

Damage

Inspire spellInspireDamageCD 75sDetails →

Massive attack speed burst + basic attack ignores physical defense for the duration. Marksman teamfight game-changer.

Used by: Marksmen (especially scaling crits — Lesley, Bruno, Beatrix).

Execute spellExecuteDamageCD 75sDetails →

Targeted damage spell that scales with your level. Classic finisher on low-HP targets.

Used by: Fighters and assassins who need guaranteed kill secure (rare in current meta).

Long-range line damage + knockback. Great for poking from max distance or last-hitting fleeing enemies.

Used by: Mages and marksmen who want global pickoff potential.

Defense

Aegis spellAegisDefenseCD 90sDetails →

Grants a shield scaling with your HP. Stacks with other shields for dive-tankiness.

Used by: Off-meta — most heroes prefer Flicker or Sprint over shield.

Purify spellPurifyDefenseCD 90sDetails →

Cleanses all debuffs + grants brief slow immunity. Counter to Franco/Kaja CC lock.

Used by: Against CC-heavy enemy drafts. Niche but powerful.

Reflects a percentage of damage taken back to attackers. Counter to burst comps.

Used by: Tanks and fighters vs assassin-heavy drafts.

Utility

Arrival spellArrivalUtilityCD 75sDetails →

Teleports to any allied tower or minion. Global map pressure for split-pushers.

Used by: Split-push fighters — Esmeralda, Sun, Yin. Occasional surprise engage spell.

Petrify spellPetrifyUtilityCD 90sDetails →

AoE stun around your hero. Emergency peel or surprise engage.

Used by: Roamers and tanks needing extra CC (rare).

Places a healing circle at your location. Sustained teamfight heal.

Used by: Supports and mages who want extended fight sustain.