MLBB Lab
Akai
Tank·RoamTIER A · VIABLELIVE

Akai

Knockback tank roamer. His ult spins, knocking enemies back — trap them against walls for infinite CC. Classic "wall slam" engage tank with strong lane presence.

Win Rate

50.4%

Pick Rate

0.6%

Ban Rate

11.4%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Panda tank who displaces enemies into walls to kill them.
  • Spikes at level 4 once Heavy Spin is online.
  • Killer mistake: spinning enemies away from your team.
  • Win by trapping grouped enemies against a wall.
  • Weak in open areas against mobile, spread comps.

🎯Identity

Akai exists to seize one grouped enemy and drag them into a wall.

His Heavy Spin knockback forcibly repositions whole formations.

He locks targets with 1s stun plus continuous spin so allies delete them.

Low damage means his value is displacement and CC, not kills alone.

⚙️How the kit actually works

PASSIVETai Chi

Free durability every time you cast anything.

Shield scales with max HP, so building tanky raises the shield too.

Firing any skill on engage means you enter fights already shielded.

SKILL 1Headbutt

Gap-close plus a lockdown to start every combo.

The 1s stun is your setup window to land the rest of the kit.

It's a jump, so it's your primary engage tool at CD 11s.

CD 11sstun 1smana 80
SKILL 2Body Slam

Short-CD AoE spin that also repositions you.

At CD 5s it's your steady AoE and mobility to line up the wall angle.

Use its dash to reposition mid-ultimate and steer enemies correctly.

CD 5smana 60
ULTIMATEHeavy Spin

The whole hero: knock enemies into a wall and pin them.

Knockback plus CC immunity lets you push through a team uninterrupted.

Aim the push toward a wall or your team, never into open space.

CD 50sknockback 0.5smana 120
🔗 HOW IT ALL CONNECTS

Headbutt stuns 1s so Body Slam and Heavy Spin land cleanly.

Body Slam's dash steers your angle before the tornado shoves them.

Every cast refreshes Tai Chi shield, so comboing keeps you alive.

📈Power curve

Akai is a passenger until level 4, then a mid-game disruptor.

Early (Lv 1-3)
Weak

No ultimate yet; only Headbutt stun to offer.

Mid game
Strong

Heavy Spin plus grouped enemies means wall-kills in teamfights.

Late game
Okay

Enemies expect the spin and scatter; low damage shows.

🏆Win condition

Trap a clustered enemy against terrain and let your team follow up.

  1. 1Position so a wall sits behind the enemy backline before you engage.
  2. 2Headbutt the priority target, Body Slam in, then Heavy Spin into the wall.
  3. 3Call it so allies burst the pinned target during the spin.

⚠️Common mistakes and the fix

Spinning enemies away from your team.
Angle Heavy Spin so knockback pushes them toward allies or walls.
Ulting in open areas with no walls.
Save Heavy Spin for narrow lanes and objective pits.
Engaging deep before team is ready.
Only Headbutt in when allies can immediately follow up.
Hoarding Body Slam.
Use its CD 5s dash to fix your angle every fight.

🧭Decision rules

IFEnemies grouped near a wallTHENEngage Headbutt into Heavy Spin

Wall-knock can instantly kill squishies

IFYou reach level 4THENLook for a teamfight

Heavy Spin is your only real threat

IFEnemy team is spread and mobileTHENDelay or hold your ult

Knockback wastes on scattered targets

IFAlly is under CC threatTHENBody Slam then Headbutt to peel

Displaces attacker while shield protects ally

IFFacing FrancoTHENBait his hook before engaging

Hook interrupts your approach and spin

IFEnemy Fanny or Khufra jumpingTHENHeavy Spin to pin them

Duration CC cancels their mobility

IFYou start any comboTHENCast a skill first

Tai Chi shield enters the fight with you