
Akai
Knockback tank roamer. His ult spins, knocking enemies back — trap them against walls for infinite CC. Classic "wall slam" engage tank with strong lane presence.
Win Rate
50.4%
Pick Rate
0.6%
Ban Rate
11.4%
Pro Presence
0.0%
⚡TL;DR
- ▸Panda tank who displaces enemies into walls to kill them.
- ▸Spikes at level 4 once Heavy Spin is online.
- ▸Killer mistake: spinning enemies away from your team.
- ▸Win by trapping grouped enemies against a wall.
- ▸Weak in open areas against mobile, spread comps.
🎯Identity
Akai exists to seize one grouped enemy and drag them into a wall.
His Heavy Spin knockback forcibly repositions whole formations.
He locks targets with 1s stun plus continuous spin so allies delete them.
Low damage means his value is displacement and CC, not kills alone.
⚙️How the kit actually works
Free durability every time you cast anything.
Shield scales with max HP, so building tanky raises the shield too.
Firing any skill on engage means you enter fights already shielded.
Gap-close plus a lockdown to start every combo.
The 1s stun is your setup window to land the rest of the kit.
It's a jump, so it's your primary engage tool at CD 11s.
Short-CD AoE spin that also repositions you.
At CD 5s it's your steady AoE and mobility to line up the wall angle.
Use its dash to reposition mid-ultimate and steer enemies correctly.
The whole hero: knock enemies into a wall and pin them.
Knockback plus CC immunity lets you push through a team uninterrupted.
Aim the push toward a wall or your team, never into open space.
Headbutt stuns 1s so Body Slam and Heavy Spin land cleanly.
Body Slam's dash steers your angle before the tornado shoves them.
Every cast refreshes Tai Chi shield, so comboing keeps you alive.
📈Power curve
Akai is a passenger until level 4, then a mid-game disruptor.
No ultimate yet; only Headbutt stun to offer.
Heavy Spin plus grouped enemies means wall-kills in teamfights.
Enemies expect the spin and scatter; low damage shows.
🏆Win condition
Trap a clustered enemy against terrain and let your team follow up.
- 1Position so a wall sits behind the enemy backline before you engage.
- 2Headbutt the priority target, Body Slam in, then Heavy Spin into the wall.
- 3Call it so allies burst the pinned target during the spin.
⚠️Common mistakes and the fix
🧭Decision rules
Wall-knock can instantly kill squishies
Heavy Spin is your only real threat
Knockback wastes on scattered targets
Displaces attacker while shield protects ally
Hook interrupts your approach and spin
Duration CC cancels their mobility
Tai Chi shield enters the fight with you