
Alice
Lifesteal mage-fighter hybrid. Her ult teleports and drains HP on every basic attack — sustained dive fighter.
Win Rate
50.6%
Pick Rate
0.7%
Ban Rate
3.8%
Pro Presence
0.0%
⚡TL;DR
- ▸Alice is a durable drain-mage who feeds on minions and chaos.
- ▸Spikes mid-game at 100 stacks with upgraded Blood Ode.
- ▸Killer mistake: ulting where enemies can CC-interrupt you.
- ▸Win by blinking into grouped squishies and out-sustaining them.
- ▸Weak early — patience stacking passive is the whole hero.
🎯Identity
Alice exists to blink into a grouped enemy team and out-sustain them while draining life.
Her kit trades burst for endless healing that scales with enemies hit.
Passive minion stacks turn her from squishy into an unkillable diver.
Every point of magic damage she deals feeds spell vamp back into her.
⚙️How the kit actually works
Turns farming into permanent tankiness and sustain.
Each nearby minion death permanently raises Max HP and spell vamp — this is why she's weak until stacked.
Load-bearing: last-hitting isn't required, proximity to the death is; leech every wave and jungle clear.
Poke tool and repositioning portal before you commit.
The orb deals magic damage and drops a portal she can teleport to for engage or escape.
Most players forget the portal — throw it FIRST so you always have a retreat after diving.
The only lockdown — pins targets so your drain lands.
Short-range AoE pulse with a 1.5s immobilize; it's your engage that guarantees ult ticks connect.
Blink into the CENTER of the group so the immobilize catches multiple squishies at once.
The payoff: continuous AoE drain that heals per enemy hit.
More enemies inside the radius = more damage AND more self-healing, making her tankier the deeper she dives.
The 45s cooldown and no CC mean an interrupt wastes it — only pop it when their CC is spent.
Flowing Blood pokes and plants a portal, then Blood Awe blinks you into the group.
The 1.5s immobilize holds enemies inside Blood Ode's short radius so every tick lands.
Each drain tick triggers passive spell vamp, so more targets means Alice heals through their damage.
📈Power curve
A slow-burn hero: near-useless early, unkillable once stacked mid-game.
Low HP and no stacks yet; her passive hasn't scaled.
100 stacks plus upgraded Blood Ode make her a durable diver.
Great in grouped fights but lacks burst against split-push.
🏆Win condition
Reach 100 stacks, then blink into grouped squishies and drain the fight.
- 1Farm every minion nearby to hit 100 stacks before mid-game.
- 2Wait for enemy hard CC to be used, then Blood Awe into their center.
- 3Immediately activate Blood Ode with team following to convert damage into heals.
⚠️Common mistakes and the fix
🧭Decision rules
Passive HP scaling unfinished, still squishy.
Interrupt wastes the 45s cooldown.
Guarantees an escape route back.
1.5s immobilize catches multiple targets.
More hits means more self-healing.
Interrupted ult removes her whole value.
Immobilize plus damage heals while escaping.