MLBB Lab
Alice
Mage·EXPTIER A · VIABLELIVE

Alice

Lifesteal mage-fighter hybrid. Her ult teleports and drains HP on every basic attack — sustained dive fighter.

Win Rate

50.6%

Pick Rate

0.7%

Ban Rate

3.8%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Alice is a durable drain-mage who feeds on minions and chaos.
  • Spikes mid-game at 100 stacks with upgraded Blood Ode.
  • Killer mistake: ulting where enemies can CC-interrupt you.
  • Win by blinking into grouped squishies and out-sustaining them.
  • Weak early — patience stacking passive is the whole hero.

🎯Identity

Alice exists to blink into a grouped enemy team and out-sustain them while draining life.

Her kit trades burst for endless healing that scales with enemies hit.

Passive minion stacks turn her from squishy into an unkillable diver.

Every point of magic damage she deals feeds spell vamp back into her.

⚙️How the kit actually works

PASSIVEBlood Ancestry

Turns farming into permanent tankiness and sustain.

Each nearby minion death permanently raises Max HP and spell vamp — this is why she's weak until stacked.

Load-bearing: last-hitting isn't required, proximity to the death is; leech every wave and jungle clear.

SKILL 1Flowing Blood

Poke tool and repositioning portal before you commit.

The orb deals magic damage and drops a portal she can teleport to for engage or escape.

Most players forget the portal — throw it FIRST so you always have a retreat after diving.

CD 11smana 100range long
SKILL 2Blood Awe

The only lockdown — pins targets so your drain lands.

Short-range AoE pulse with a 1.5s immobilize; it's your engage that guarantees ult ticks connect.

Blink into the CENTER of the group so the immobilize catches multiple squishies at once.

CD 12simmobilize 1.5sAoE short
ULTIMATEBlood Ode

The payoff: continuous AoE drain that heals per enemy hit.

More enemies inside the radius = more damage AND more self-healing, making her tankier the deeper she dives.

The 45s cooldown and no CC mean an interrupt wastes it — only pop it when their CC is spent.

CD 45smana 150AoE short
🔗 HOW IT ALL CONNECTS

Flowing Blood pokes and plants a portal, then Blood Awe blinks you into the group.

The 1.5s immobilize holds enemies inside Blood Ode's short radius so every tick lands.

Each drain tick triggers passive spell vamp, so more targets means Alice heals through their damage.

📈Power curve

A slow-burn hero: near-useless early, unkillable once stacked mid-game.

Early (Lv 1-3)
Very weak

Low HP and no stacks yet; her passive hasn't scaled.

Mid game
Strong

100 stacks plus upgraded Blood Ode make her a durable diver.

Late game
Okay

Great in grouped fights but lacks burst against split-push.

🏆Win condition

Reach 100 stacks, then blink into grouped squishies and drain the fight.

  1. 1Farm every minion nearby to hit 100 stacks before mid-game.
  2. 2Wait for enemy hard CC to be used, then Blood Awe into their center.
  3. 3Immediately activate Blood Ode with team following to convert damage into heals.

⚠️Common mistakes and the fix

Skipping early minion stacks.
Prioritize leeching every wave; stacks are her whole scaling.
Ulting into fresh enemy CC.
Bait or wait out silence/stun before Blood Ode.
Building full damage.
Buy Blood Wings and Immortality for sustain durability.
Initiating alone with no followup.
Only dive when teammates can commit behind you.

🧭Decision rules

IFUnder 100 minion stacksTHENPrioritize farming over fighting

Passive HP scaling unfinished, still squishy.

IFEnemy hard CC is availableTHENDelay Blood Ode

Interrupt wastes the 45s cooldown.

IFAbout to diveTHENDrop Flowing Blood portal first

Guarantees an escape route back.

IFEnemies are groupedTHENBlood Awe into their center

1.5s immobilize catches multiple targets.

IFUlt is draining multiple enemiesTHENStay inside the group

More hits means more self-healing.

IFFacing burst or silence compTHENPlay back and peel

Interrupted ult removes her whole value.

IFLow HP in a gankTHENBlood Awe then Flowing Blood out

Immobilize plus damage heals while escaping.