MLBB Lab
Alucard
Fighter·JungleTIER B · NICHELIVE

Alucard

Lifesteal pickoff fighter. His ult auto-chains to marked enemies with massive sustain, making him the classic "snowball if fed" MLBB fighter.

Win Rate

49.6%

Pick Rate

0.5%

Ban Rate

0.5%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Melee vampire fighter who heals massively by hitting enemies.
  • Spikes at level 4 ultimate and 2-3 lifesteal items.
  • Killer mistake: dumping ultimate early instead of at low HP.
  • Win by isolating and dueling one lone squishy.
  • Grievous wounds and CC hard-counter his entire sustain.

🎯Identity

Alucard exists to isolate one enemy and out-duel them by healing faster than they deal damage.

His Pursuit passive rewards focusing a SINGLE hero with more damage plus lifesteal.

Every strong duel refills his HP, so longer fights favor him.

He is a snowball carry, not a teamfight anchor.

⚙️How the kit actually works

PASSIVEPursuit

Rewards you for tunneling one target with bonus damage and lifesteal.

Damage spikes ONLY when your skill hits a single hero, not a crowd.

Lifesteal on basic attacks is why you keep auto-attacking mid-combo.

SKILL 1Groundsplitter

Your gap-closer and primary combo opener.

Leap-in closes distance so kited enemies can't escape.

Chain the dashes to reposition and stack damage on the same target.

CD 9smana 70
SKILL 2Whirling Smash

Low-cooldown sustain and AoE damage engine.

4s cooldown means it's your spammable heal in every fight.

Hitting more enemies heals more, but Pursuit bonus needs one target.

CD 4smana 50
ULTIMATEFission Wave

Locks one hero for a lifesteal spike and execute wave.

Locking a single enemy grants greatly enhanced lifesteal to survive dives.

Long 50s cooldown means one bad cast leaves you exposed for a fight.

CD 50smana 120
🔗 HOW IT ALL CONNECTS

Groundsplitter closes the gap so Fission Wave lock can't be dodged.

Whirling Smash chained on the locked target maximizes Pursuit damage and heal.

Ultimate's lifesteal spike turns the spin combo into a self-heal burst.

📈Power curve

Weak until level 4, dominant while snowballing, fades in late teamfights.

Early (Lv 1-3)
Weak

No ultimate lock yet and low lifesteal makes duels risky.

Mid game
Strong

Level 4 ult plus 2-3 lifesteal items make 1v1s nearly unlosable.

Late game
Weak

Grouped burst and anti-heal shut down his single-target sustain.

🏆Win condition

Farm to your item spike, then hunt isolated squishies one at a time.

  1. 1Clear jungle fast to reach level 4 and lifesteal items before skirmishes.
  2. 2Catch lone enemies on the map, not grouped 3+ teamfights.
  3. 3Open with Groundsplitter, lock with Fission Wave, spin Whirling Smash to heal through it.

⚠️Common mistakes and the fix

Casting ultimate before enemies are low.
Save Fission Wave until you're around 30% HP for max heal.
Fighting enemies with grievous wounds.
Disengage; your sustain is nullified by anti-heal.
Diving into 3+ enemies alone.
Pick off single targets; Pursuit needs one hero anyway.
Building only damage items.
Prioritize lifesteal so duels refill your HP.

🧭Decision rules

IFEnemy carry is aloneTHENGroundsplitter in and lock ultimate

Pursuit and lock maximize single-target kill.

IFYou're below 30% HPTHENCast Fission Wave now

Enhanced lifesteal heals you most.

IFEnemy bought grievous woundsTHENAvoid extended duels

Anti-heal deletes your sustain.

IFTeam fight is 5v5 groupedTHENWait to clean up flanks

Burst and CC punish your dive.

IFWhirling Smash is off cooldownTHENSpin while attacking

4s CD keeps healing flowing.

IFTarget tries to kite awayTHENChain Groundsplitter dashes

Gap-closer denies their escape.

IFEarly game before level 4THENFarm jungle, skip risky ganks

No ult lock means weak duels.