
Alucard
Lifesteal pickoff fighter. His ult auto-chains to marked enemies with massive sustain, making him the classic "snowball if fed" MLBB fighter.
Win Rate
49.6%
Pick Rate
0.5%
Ban Rate
0.5%
Pro Presence
0.0%
⚡TL;DR
- ▸Melee vampire fighter who heals massively by hitting enemies.
- ▸Spikes at level 4 ultimate and 2-3 lifesteal items.
- ▸Killer mistake: dumping ultimate early instead of at low HP.
- ▸Win by isolating and dueling one lone squishy.
- ▸Grievous wounds and CC hard-counter his entire sustain.
🎯Identity
Alucard exists to isolate one enemy and out-duel them by healing faster than they deal damage.
His Pursuit passive rewards focusing a SINGLE hero with more damage plus lifesteal.
Every strong duel refills his HP, so longer fights favor him.
He is a snowball carry, not a teamfight anchor.
⚙️How the kit actually works
Rewards you for tunneling one target with bonus damage and lifesteal.
Damage spikes ONLY when your skill hits a single hero, not a crowd.
Lifesteal on basic attacks is why you keep auto-attacking mid-combo.
Your gap-closer and primary combo opener.
Leap-in closes distance so kited enemies can't escape.
Chain the dashes to reposition and stack damage on the same target.
Low-cooldown sustain and AoE damage engine.
4s cooldown means it's your spammable heal in every fight.
Hitting more enemies heals more, but Pursuit bonus needs one target.
Locks one hero for a lifesteal spike and execute wave.
Locking a single enemy grants greatly enhanced lifesteal to survive dives.
Long 50s cooldown means one bad cast leaves you exposed for a fight.
Groundsplitter closes the gap so Fission Wave lock can't be dodged.
Whirling Smash chained on the locked target maximizes Pursuit damage and heal.
Ultimate's lifesteal spike turns the spin combo into a self-heal burst.
📈Power curve
Weak until level 4, dominant while snowballing, fades in late teamfights.
No ultimate lock yet and low lifesteal makes duels risky.
Level 4 ult plus 2-3 lifesteal items make 1v1s nearly unlosable.
Grouped burst and anti-heal shut down his single-target sustain.
🏆Win condition
Farm to your item spike, then hunt isolated squishies one at a time.
- 1Clear jungle fast to reach level 4 and lifesteal items before skirmishes.
- 2Catch lone enemies on the map, not grouped 3+ teamfights.
- 3Open with Groundsplitter, lock with Fission Wave, spin Whirling Smash to heal through it.
⚠️Common mistakes and the fix
🧭Decision rules
Pursuit and lock maximize single-target kill.
Enhanced lifesteal heals you most.
Anti-heal deletes your sustain.
Burst and CC punish your dive.
4s CD keeps healing flowing.
Gap-closer denies their escape.
No ult lock means weak duels.