MLBB Lab
Angela
Support·RoamTIER A · VIABLELIVE

Angela

Ult-ally roamer with global map pressure. Her ult attaches to any teammate, giving them shield + crowd control — letting you cross-map gank or peel from across the map. Build half-damage for lane kill pressure.

Win Rate

49.1%

Pick Rate

1.7%

Ban Rate

11.5%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Angela is a bodyguard support who makes one carry nearly unkillable.
  • Spikes at level 4 when Heartguard unlocks global merge.
  • Killer mistake: over-extending alone before you can attach.
  • Win by bonding your best carry in long teamfights.
  • Hard-countered by burst and anti-heal; you have no escape.

🎯Identity

Angela exists to merge with one carry and keep them alive through a whole teamfight.

She is a healer-shielder, not a damage dealer.

Her Heartguard lets her fight from inside an ally, safe and untouchable.

Everything else exists to lock down threats so her ally executes.

⚙️How the kit actually works

PASSIVESmart Heart

Fuels her heals and shields — the resource behind her sustain.

Stores up to 3 Love Power charges that skills spend for bonus healing and shields.

Cast Love Waves before fights so you enter with charges banked.

3 charges
SKILL 1Love Waves

Poke, slow, and stack passive charges before a fight.

Slows the first enemy hit, chaining with your root for peel.

Casts up to 3 times rapidly, so it is your main charge-builder.

CD 9→7sslow 1.5s3 casts
SKILL 2Puppet-on-a-String

Long-range root that stops a gank or pins a target for the kill.

A full 3s immobilize is huge — enough to reverse an engage.

Point-click at long range means no dodge; land it on the diver, not the tank.

CD 14→10simmobilize 3srange long
ULTIMATEHeartguard

Merge with any ally globally to shield, buff, and become untargetable.

Global range lets you cross-map save a diving carry from spawn.

You can still cast skills through the ally, so you peel from inside safety.

CD 80→60srange globalblink x1
🔗 HOW IT ALL CONNECTS

Puppet-on-a-String roots, then Love Waves slows on exit so the target never escapes.

Heartguard shields the ally, then root+slow makes the bonded duo practically unkillable.

Love Waves banks passive charges so your next shield or heal lands bigger.

📈Power curve

Angela is a fragile liability until level 4, then a fight-defining bodyguard.

Early (Lv 1-3)
Weak

No ultimate yet and extremely squishy if caught alone.

Mid game
Strong

Heartguard online; merge a carry and win extended skirmishes.

Late game
Dominant

AP-scaled heals and 60s ult make her bonded ally nearly invincible.

🏆Win condition

Turn one strong carry into an unkillable win-condition through long teamfights.

  1. 1Identify your best frontline or marksman and shadow them.
  2. 2In a fight, Heartguard onto them at the moment burst arrives.
  3. 3Root and slow the diver from inside, keeping the carry attacking.

⚠️Common mistakes and the fix

Ulting an ally already dying instead of one who can fight.
Merge with a carry who can still deal damage.
Over-extending in early lane before level 4.
Stay near allies and walls until Heartguard is up.
Building little AP.
Stack AP to scale your healing and shields.
Hoarding skills instead of stacking passive charges.
Cast Love Waves early to bank Love Power.

🧭Decision rules

IFAlly about to take burstTHENHeartguard onto them instantly

Shield plus untargetable saves the fight

IFAssassin dives your carryTHENPuppet-on-a-String the diver

3s immobilize stops the execute

IFEnemy fleeing after rootTHENChain Love Waves for slow

Slow denies their escape window

IFFacing Zilong, Saber, or EudoraTHENNever stand alone

They burst you before you attach

IFFight not started yetTHENPoke with Love Waves

Builds passive charges for bigger shields

IFEnemy runs anti-healTHENLean on shields over heals

Shields ignore healing reduction

IFUltimate about to expireTHENDetach near a wall

Blink cover lets you escape safely