MLBB Lab
Argus
Fighter·EXPTIER A · VIABLELIVE

Argus

Death-denying fighter. His ult makes him invincible for 5 seconds — even if HP hits zero. Excellent diver + tower taker.

Win Rate

54.1%

Pick Rate

0.4%

Ban Rate

0.9%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Argus is a dive fighter who becomes unkillable mid-fight.
  • Spikes at level 4 when Eternal Evil unlocks.
  • Killer mistake: burning the ultimate before burst actually threatens you.
  • Win by diving the carry during your immortality window.
  • Dies instantly if CC-locked when the ultimate expires.

🎯Identity

Argus exists to bait enemy burst, survive it via immortality, then delete their carry.

His whole kit is built around one 50s ultimate that converts damage to healing.

Everything else generates stacks and locks a target so the immortal window lands damage.

⚙️How the kit actually works

PASSIVEWarmonger

Stack builder that pays off with a big lifesteal hit at max stacks.

It rewards continuous auto-attacking, so never stop hitting inside a fight.

This is your sustain source when the ultimate is down — anti-heal cripples it.

SKILL 1Demonic Grip

The lockdown that guarantees your damage lands on a fleeing target.

1.5s immobilize is your only hard CC — save it to catch escapes, not to open.

10s cooldown means a whiff leaves you with no way to pin anyone.

CD 10s1.5s immobilizemana 70
SKILL 2Meteoric Sword

Gap-closer and AoE slow that starts your combo and sets up the grip.

Dashing to the sword is your engage — buffed base damage this patch makes it a real poke.

The 1.5s slow chains into Demonic Grip so they can't walk out of the pin.

CD 8s1.5s slowmana 60
ULTIMATEEternal Evil

The entire hero: cannot die, converts damage to healing, deals true damage.

Activate as burst hits you — you heal from what would have killed you.

50s cooldown and instant death after it ends make timing the whole skill ceiling.

CD 50smana 0true damage
🔗 HOW IT ALL CONNECTS

Meteoric Sword slows, Demonic Grip immobilizes — the target is frozen for autos.

Eternal Evil turns every combo hit into healing since all damage taken converts.

Passive stacks keep you alive between ultimates, so auto through the whole rotation.

📈Power curve

Argus is a level-4 spike hero, weak before his ultimate and fragile whenever it's down.

Early (Lv 1-3)
Weak

No ultimate yet, though buffed Meteoric Sword damage helps trades.

Mid game
Okay

Eternal Evil lets you dive carries and win extended skirmishes.

Late game
Okay

Immortality stays useful but 50s cooldown limits fight presence.

🏆Win condition

Win by turning enemy burst into a free kill on their carry during immortality.

  1. 1Wait for the enemy to commit burst, then pop Eternal Evil to survive it.
  2. 2Dash in with Meteoric Sword, lock the carry with Demonic Grip.
  3. 3Auto nonstop through the immortal window to convert their damage into your healing.

⚠️Common mistakes and the fix

Ulting when not actually threatened.
Hold Eternal Evil until real burst lands on you.
Standing idle while immortal.
Auto-attack every second — the window is your only damage.
Diving solo with no follow-up.
Engage only when teammates can capitalize.
Skipping sustain items.
Build Bloodlust Axe so you survive when ultimate is down.

🧭Decision rules

IFEnemy commits their burst comboTHENActivate Eternal Evil immediately

Converts lethal damage into healing

IFTarget tries to fleeTHENLand Demonic Grip

1.5s immobilize stops the escape

IFImmortal window is activeTHENAuto-attack without stopping

Only time you deal true damage

IFUltimate is on cooldownTHENPlay safe and farm

50s down and dies without it

IFEnemy has heavy hard CCTHENDon't engage as ult ends

CC-lock kills you instantly after

IFFacing Dyrroth's execute ultTHENPop Eternal Evil to counter

Immortality denies his kill window

IFEnemy stacks anti-healTHENRely on ult over passive

Anti-heal guts Warmonger sustain