
Arlott
Dash-heavy fighter with teleport ult. His S2 slows and boosts his damage, letting him duel any melee in EXP. Ult teleports to any ally, giving him surprise teamfight engage from off-map.
Win Rate
48.7%
Pick Rate
0.5%
Ban Rate
0.6%
Pro Presence
0.0%
⚡TL;DR
- ▸Melee fighter/assassin who wins isolated 1v1 duels.
- ▸Spikes at level 4 ultimate plus one damage item.
- ▸Killer mistake: ulting before enemy has 4 Demon Marks.
- ▸Win by catching lone carries in side lanes.
- ▸Countered hard by dash-punishers like Khufra and Minsitthar.
🎯Identity
Arlott exists to stack 4 Demon Marks on one enemy, then execute them.
His skills apply marks; a full stack massively amplifies his ultimate damage.
He is a self-sufficient EXP-lane duelist, not a teamfight brawler.
Every dash is for repositioning to land marks, not for escape.
⚙️How the kit actually works
The damage amplifier the whole kit builds toward.
Skills apply Demon Marks; at 4 marks you trigger an enhanced attack for bonus physical damage.
Full marks also massively increase ultimate damage — this is your real burst source.
Mark-applying gap-closer that opens every combo.
Leaps to a location, dealing damage and stacking Demon Marks on hit.
The 1s slow lets you stick to targets so following skills land the rest of the marks.
The pull that locks targets in and cashes marks into execute damage.
Slashes in a direction, pulling enemies toward you and adding Demon Marks.
Pull 1s keeps a fleeing carry in melee range so your enhanced attack connects.
Long-range blink finisher that detonates full marks.
Marks and blinks to a target, dealing heavy damage and stunning; damage is massively increased at 4 marks.
Using it before full marks wastes your entire burst window.
Lance Strike opens with marks, then Demon Charge pull keeps the target close for the enhanced attack.
Full marks turn Night's Watch from a stun into a one-shot execute.
Save the ultimate as the closer, not the opener, unless engaging clumped enemies.
📈Power curve
Weak until ult unlocks, then a scaling duelist that peaks mid-game with one damage item.
No ultimate yet, so no full-mark burst to punish with.
Level 4 ult plus one item makes his mark-burst threatening in 1v1s.
Scales with items but isolation fades in grouped 5v5 fights.
🏆Win condition
Isolate an enemy carry in a side lane and delete them with a full-mark ultimate.
- 1Push your EXP lane and roam to catch a lone squishy off from their team.
- 2Land Lance Strike then Demon Charge to build 4 marks before ulting.
- 3Fire Night's Watch only at full marks for the amplified execute.
⚠️Common mistakes and the fix
🧭Decision rules
Isolation maximizes your mark burst
Full marks massively amplify ult damage
They nullify your entire mobility kit
His passive charges on every blink
You need isolation to deal burst
No full-mark execute available yet
Pull 1s stops kitable escape