MLBB Lab
Badang
Fighter·EXPTIER B · NICHELIVE

Badang

Wall-slamming fighter. His ult chains stuns if enemies are against walls — pure terrain-abuse kit.

Win Rate

50.6%

Pick Rate

1.1%

Ban Rate

1.3%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Wall-combo fighter who pins and bursts one target.
  • Comes online at level 4 once the ultimate stun exists.
  • Killer mistake: ulting with no wall behind the enemy.
  • Win by trapping a carry against terrain, then full combo.
  • Purify and dash-dodges (Wanwan, Chou) erase your stun.

🎯Identity

Badang exists to pin one enemy against a wall and delete them with an escalating combo.

His whole kit stacks debuffs in order: slow, then armor break, then a wall-slam stun.

Damage depends on landing all three on the same target.

No wall means no reliable stun, so terrain is his real weapon.

⚙️How the kit actually works

PASSIVEAncient Strength

The passive that rewards sticking to your combo (DATA gives no numeric mechanics).

DATA provides no described effect, so treat it as a bonus for staying in a fight, not a plan.

Do not build around it until you know its trigger in-game.

SKILL 1Wild Power

The opener: it slows the target so the rest of the combo can land.

This is step one of the burst chain, setting up armor break and stun.

Its engage can be interrupted by knockback (Valir Sear), so start it before enemies get their CC off.

SKILL 2Howl Shock

The amplifier: it breaks armor so the stun hits far harder.

Fired second because it multiplies the damage of everything after it.

Wasting it before the slow lands means the target walks out of the armor-break window.

ULTIMATEThunderclap

The finisher: a wall-slam stun that only pays off with terrain behind the target.

This is your massive stun and the only step that hard-locks the enemy.

It needs a wall for the slam; Chou Shunpo i-frames dodge it and Wanwan/Purify cancels it instantly.

🔗 HOW IT ALL CONNECTS

Slow (Wild Power) keeps the target in range for the next two skills.

Armor break (Howl Shock) turns the stun into real burst.

Thunderclap only converts to a kill when a wall is behind the enemy.

📈Power curve

Badang is a mid-game combo hero who is weak until his ultimate exists.

Early (Lv 1-3)
Weak

No ultimate yet, so there is no stun and no real burst.

Mid game
Strong

Full slow to armor break to wall-slam chain deletes an isolated carry.

Late game
Okay

Enemies buy Purify and mobility, so the wall combo gets dodged or cleansed.

🏆Win condition

Trap one key enemy against a wall and land the full combo in order.

  1. 1Position the fight near terrain before you engage.
  2. 2Open Wild Power to slow, chain Howl Shock to break armor.
  3. 3Finish with Thunderclap so they slam the wall, then follow up.

⚠️Common mistakes and the fix

Ulting in open space with no wall behind the target.
Only commit Thunderclap when terrain is directly behind them.
Firing Howl Shock before the slow lands.
Slow first, then armor break so the target cannot leave.
Engaging into an enemy holding Purify or Chou Shunpo.
Bait the cleanse or dodge, then combo on the next window.
Approaching walls versus Valir.
Avoid the wall lane; his knockback and slow deny your setup.

🧭Decision rules

IFNo wall behind the targetTHENHold Thunderclap

Wall slam stun needs terrain

IFEnemy has Purify upTHENDo not rely on stun

It clears your stun instantly

IFFacing Chou or WanwanTHENAvoid solo engage

Dodge and purify beat your combo

IFValir in your laneTHENFight away from walls

Knockback interrupts your engage

IFEnemy isolated near a wallTHENFull combo them

Escalating chain is one-target lethal

IFEnemy pokes or pushes laneTHENRun the defensive combo

Keeps you threatening in lane

IFUltimate not yet learnedTHENPlay safe and farm

No stun means no kill pressure