
Badang
Wall-slamming fighter. His ult chains stuns if enemies are against walls — pure terrain-abuse kit.
Win Rate
50.6%
Pick Rate
1.1%
Ban Rate
1.3%
Pro Presence
0.0%
⚡TL;DR
- ▸Wall-combo fighter who pins and bursts one target.
- ▸Comes online at level 4 once the ultimate stun exists.
- ▸Killer mistake: ulting with no wall behind the enemy.
- ▸Win by trapping a carry against terrain, then full combo.
- ▸Purify and dash-dodges (Wanwan, Chou) erase your stun.
🎯Identity
Badang exists to pin one enemy against a wall and delete them with an escalating combo.
His whole kit stacks debuffs in order: slow, then armor break, then a wall-slam stun.
Damage depends on landing all three on the same target.
No wall means no reliable stun, so terrain is his real weapon.
⚙️How the kit actually works
The passive that rewards sticking to your combo (DATA gives no numeric mechanics).
DATA provides no described effect, so treat it as a bonus for staying in a fight, not a plan.
Do not build around it until you know its trigger in-game.
The opener: it slows the target so the rest of the combo can land.
This is step one of the burst chain, setting up armor break and stun.
Its engage can be interrupted by knockback (Valir Sear), so start it before enemies get their CC off.
The amplifier: it breaks armor so the stun hits far harder.
Fired second because it multiplies the damage of everything after it.
Wasting it before the slow lands means the target walks out of the armor-break window.
The finisher: a wall-slam stun that only pays off with terrain behind the target.
This is your massive stun and the only step that hard-locks the enemy.
It needs a wall for the slam; Chou Shunpo i-frames dodge it and Wanwan/Purify cancels it instantly.
Slow (Wild Power) keeps the target in range for the next two skills.
Armor break (Howl Shock) turns the stun into real burst.
Thunderclap only converts to a kill when a wall is behind the enemy.
📈Power curve
Badang is a mid-game combo hero who is weak until his ultimate exists.
No ultimate yet, so there is no stun and no real burst.
Full slow to armor break to wall-slam chain deletes an isolated carry.
Enemies buy Purify and mobility, so the wall combo gets dodged or cleansed.
🏆Win condition
Trap one key enemy against a wall and land the full combo in order.
- 1Position the fight near terrain before you engage.
- 2Open Wild Power to slow, chain Howl Shock to break armor.
- 3Finish with Thunderclap so they slam the wall, then follow up.
⚠️Common mistakes and the fix
🧭Decision rules
Wall slam stun needs terrain
It clears your stun instantly
Dodge and purify beat your combo
Knockback interrupts your engage
Escalating chain is one-target lethal
Keeps you threatening in lane
No stun means no kill pressure