MLBB Lab
Baxia
Tank·RoamTIER C · WEAKLIVE

Baxia

Anti-heal jungle tank. His passive reduces enemy healing — counter to sustain comps. Flex jungle initiator.

Win Rate

46.3%

Pick Rate

0.1%

Ban Rate

0.3%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Baxia is a rolling tank who anti-heals the whole map.
  • Online at level 1 — his passive works instantly.
  • Killer mistake: picking him beside your own healers.
  • Win by nullifying enemy sustain, then diving their backline.
  • Situational hard-counter, not an all-purpose initiator.

🎯Identity

Baxia exists to make enemy healing meaningless while rolling into their carries.

His map-wide anti-heal passive turns sustain comps into paper.

He is a mobile initiating tank, not a peel-first guardian.

Value scales with how much the enemy relies on heals.

⚙️How the kit actually works

PASSIVEScorching Heat

Curse everyone on the map with reduced healing, allies included.

This is his entire reason to be picked — it disables heal-based heroes.

It cuts YOUR team's healing too, so never pair him with Estes or Angela.

SKILL 1Fire Missiles

Poke and open the engage combo before you commit.

It is the first input in both his defense and engage combos.

Post-nerf it does less damage — treat it as setup, not a kill tool.

SKILL 2Firaga Armor

Roll across terrain to gap-close onto the backline.

The roll crosses walls to reach targets normal tanks cannot.

Its approach is predictable — never roll without a clear engage target.

ULTIMATELast Insanity

Spin-and-knockup that turns him into a reusable teamfight reset.

Knockup on grouped enemies is your peak initiation moment.

It anchors the full combo — it is a shield and a re-engage button.

🔗 HOW IT ALL CONNECTS

Fire Missiles opens, Firaga Armor closes the gap, Ultimate locks them.

Same combo works for defense: absorb damage, then re-engage.

Every input above sits inside the always-on anti-heal passive.

📈Power curve

He is flat and consistent — strongest relative to heal comps, not to time.

Early (Lv 1-3)
Strong

Passive anti-heal is online instantly at level 1.

Mid game
Okay

Rolls into fights and initiates, but low damage post-nerf.

Late game
Okay

Durable frontline whose value hinges on enemy sustain.

🏆Win condition

Make the enemy's healing irrelevant, then dive the source of it.

  1. 1Confirm you're vs Uranus, Yu Zhong, Esmeralda or Thamuz before locking.
  2. 2Stay near fights so the passive suppresses their regen constantly.
  3. 3Build Dominance Ice to stack a second anti-heal layer.

⚠️Common mistakes and the fix

Picking him beside your own healers.
Only pick with non-heal-reliant allies.
Rolling in with no engage target.
Roll only to reach a specific carry.
Building damage items.
Build tank items like Dominance Ice.
Solo-initiating without team.
Coordinate the roll-in with follow-up allies.

🧭Decision rules

IFEnemy has Uranus, Yu Zhong or ThamuzTHENPick Baxia

Passive kills their defining sustain

IFEnemy has little healingTHENPick another tank

Passive advantage is wasted

IFYour team runs Estes or AngelaTHENDo not pick Baxia

Passive cripples your own heals

IFNo clear engage targetTHENHold the roll

Predictable roll gets punished

IFEnemies are groupedTHENUlt for max knockup

Airborne on many enables the team

IFTerizla or Dyrroth on enemyTHENRespect the matchup

They chain or burst him mid-roll

IFBuying second itemTHENGrab Dominance Ice

Adds another anti-heal layer