
Beatrix
Multi-weapon marksman with 4 distinct playstyles. Each weapon = different role: Renner (sniper), Bennett (burst SMG), Nibiru (shotgun), Wesker (full auto). MPL staple for flexibility.
Win Rate
50.3%
Pick Rate
0.8%
Ban Rate
0.8%
Pro Presence
0.0%
⚡TL;DR
- ▸4-weapon marksman: right gun for right range wins fights.
- ▸Spikes after 2 core items with Renner charged.
- ▸Killer mistake: wrong weapon for the distance.
- ▸Win by poking with Renner, deleting isolated targets.
- ▸Lolita shield and Franco hook hard-counter her.
🎯Identity
Beatrix exists to bring the correct weapon to every distance instead of committing to one range.
She carries 4 guns via Mechanical Genius, each tuned for a range.
Her whole power comes from swapping to match the fight, not raw stats.
Master all 4 or she is weaker than any simple marksman.
⚙️How the kit actually works
The engine: gives her 4 weapons, each with its own attack and skill behavior.
Renner snipes far, Wesker bursts close, Nibiru AoE clears, Bennett sustains DPS.
Skill 1 and Skill 2 change effect based on the equipped weapon.
Your only reposition dash and your weapon-swap tool in one button.
Single dash x1 is your entire escape, so never burn it just to poke.
The dash effect changes per weapon, so it doubles as your swap between guns.
The special shot: your poke and burst tool, shaped by the current gun.
Renner fires a long piercing snipe; Wesker throws a close bouncing grenade.
The 1s slow lets you kite or set up a follow-up hit.
Switches to your ultimate weapon for a range-defining finisher or AoE.
Renner ult = long-range execute; Nibiru ult = massive close AoE blast.
Pick the ult weapon by the fight: snipe from safety or blast a cluster.
Skill 1 dash sets distance, then Skill 2 shot punishes at that exact range.
The 1s slow on Skill 2 keeps a target in your kill range for the ult.
Swapping weapons mid-combo makes the pattern unpredictable and hard to block.
📈Power curve
Weak and fragile early, terrifying burst ceiling once itemized.
Low damage and one dash make her fragile before items.
Two core items unlock Renner's high burst ceiling.
Charged Renner can nearly one-shot isolated carries.
🏆Win condition
Poke with Renner from max range, then delete whoever steps out of position.
- 1Farm to 2 core items while poking with Renner Skill 2.
- 2Hold Skill 1 dash purely for escape, not aggression.
- 3When a carry is isolated, charge Renner and burst them from range.
⚠️Common mistakes and the fix
🧭Decision rules
Renner bursts hardest from extreme range
Wesker deals high close-range damage
Nibiru clears clusters and pressures lane
Bennett gives steady prolonged DPS
Shield blocks every weapon projectile
You have no escape from suppression
It is your only escape