
Benedetta
Dash-heavy fighter/assassin hybrid with outplay potential on every cooldown. Her ultimate parries projectiles and gap-closes instantly. Play her aggressive in EXP lane and transition to flanking in teamfights.
Win Rate
52.8%
Pick Rate
0.4%
Ban Rate
0.6%
Pro Presence
0.0%
⚡TL;DR
- ▸Shadow assassin who dashes in untargetable, then bursts one target.
- ▸Spikes at level 4 ultimate plus 2 items.
- ▸Killer mistake: burning your dash on offense, not escape.
- ▸Win by poking with taps, then combo-executing isolated backline.
- ▸Dies to CC on landing — Khufra and Minsitthar hard-counter.
🎯Identity
Benedetta exists to slip in untargetable, delete one isolated carry, and slip back out.
Her dash grants immunity frames, so she trades HP-safely.
Every skill has a tap-poke and a hold-burst mode — master both.
She is farm-dependent: the combo only deletes when items land.
⚙️How the kit actually works
Free burst you charge by holding any skill.
Hold to full charge, then release for a dashing slash with immunity frames.
Most players spam taps and never bank a full-charge hit — that wastes free damage.
Your only escape button — a damage immunity dash.
Shadow state makes you immune to damage during the dash, not just displaced.
Save it for defense; spending it to engage leaves you catchable on landing.
Long-range poke and setup that pins targets for the combo.
The shadow field's slow keeps a fleeing target inside your ultimate line.
Damage-over-time makes it your safe wave-clear and poke tool at range.
The lock-and-execute finisher after the slow lands.
The 1.5s immobilize is your only hard CC — it guarantees the burst connects.
You can dash through enemies during it to reposition and add hits.
Skill 2 slow holds the target still so the ultimate immobilize can land.
Ultimate's 1.5s lock buys time for full-charge passive hits to detonate.
Skill 1 immunity lets you enter the combo and still have an exit.
📈Power curve
Weak and gankable until level 4, then a mobile execution threat.
No ultimate lock and thin items make combos non-lethal.
Level 4 plus 2 items unlocks full mobility and burst combo.
Immunity dash reaches backline, but armor stacking blunts her.
🏆Win condition
Poke a target low with taps, then lock-execute them once isolated.
- 1Chip with Skill 2 field and full-charge passive hits pre-fight.
- 2Wait until one carry is separated from peel.
- 3Skill 2 slow, ultimate immobilize, then release charged passive to finish.
⚠️Common mistakes and the fix
🧭Decision rules
They block dashes and chain hard CC.
Each dash charges his passive burst.
Immobilize guarantees the combo connects.
Immunity frames dodge the killing blow.
Banked slash adds free burst damage.
You need isolation to survive the dive.
Penetration restores your burst against armor.