
Brody
Stack-scaling basic-attack marksman. His passive stacks damage on every basic. Gets melt-level damage after stacking.
Win Rate
49.3%
Pick Rate
0.6%
Ban Rate
0.8%
Pro Presence
0.0%
⚡TL;DR
- ▸Slow-firing marksman who deletes clustered or immobile enemies per hit.
- ▸Spikes at level 4 with ultimate; peaks at 3 items.
- ▸Killer mistake: firing abilities before stacking Abyss Corrosion.
- ▸Win by stacking marks, then bursting with ultimate.
- ▸Dies to mobile assassins and hooks — positioning is life.
🎯Identity
Brody exists to amplify slow, heavy shots through mark stacks and detonate them.
Every basic attack stacks Abyss Corrosion, slowing and raising damage taken.
His ultimate and abilities scale off those stacks — marks first, burst second.
He punishes poor positioning and clustered teams, not spray fights.
⚙️How the kit actually works
Turn slow attacks into escalating damage and a slow lock.
Each stack slows the target AND raises the damage Brody deals to them.
Missed detail: stacks feed ultimate damage, so basics are your setup, not just poke.
Ranged knockback for engage, peel, or escape.
Charged blast knocks back the first enemy hit — your only real disengage.
Missed detail: it opens harass range in the Skill 1 to Basic poke combo without exposing you.
Gap-close dash that plants Corrosion stacks instantly.
Dashes to target and applies stacks — this is how you start an all-in.
Missed detail: it is blocked by shields like Lolita's, wasting your stack setup.
Global finisher that scales off accumulated Corrosion stacks.
Fires at all visible enemies; damage rises with each Corrosion stack on them.
Missed detail: on full-HP, far, unstacked targets it does little — stack first, fire on low HP.
Skill 2 dashes in and plants stacks; basics pile more on before you commit.
Ultimate reads those stacks — the more you stacked, the bigger the burst.
Skill 1 knockback buys the time your slow attack speed needs to stack safely.
📈Power curve
Weak until level 4 ultimate, then climbs sharply as stack damage scales with items.
Slow attacks and no ultimate; poke only with Skill 1 into basic.
Level 4 ultimate plus stacks make each fight a burst threat.
At 3 items mark damage maxes; clustered teams melt.
🏆Win condition
Force fights where enemies are stacked or immobile so your marks detonate.
- 1Poke with Skill 1 into basics to build early Corrosion safely.
- 2Open all-ins with Skill 2, then two basics to load stacks.
- 3Fire ultimate on low-HP or fleeing stacked targets to secure kills.
⚠️Common mistakes and the fix
🧭Decision rules
Your only escape from mobile threats.
Hook and suppression bypass your slow feet.
Global range secures guaranteed stack damage.
Guardian Spirit blocks and stops stacking.
Hits all visible enemies at once.
Builds Corrosion without exposing position.
Max stack count means max burst.