MLBB Lab
Bruno
Marksman·GoldTIER C · WEAKLIVE

Bruno

Crit-stacking marksman with the strongest basic-attack scaling. His passive grants crit chance and reduces CD — compounds with every attack. Simple kit, reliable damage.

Win Rate

48.7%

Pick Rate

0.2%

Ban Rate

0.1%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Bruno is a tanky marksman who melts armor over long fights.
  • Spikes mid-game at 2-3 items when passive stacks.
  • Killer mistake: spreading damage instead of focusing one target.
  • Win by shredding a tank's armor, then bursting the carry.
  • Feed crits into ultimate cooldown for near-constant zoning.

🎯Identity

Bruno exists to strip one target's physical defense, then delete it with crit auto-attacks.

Every hit stacks armor shred (up to 4x), so repeated focus is his whole engine.

He is tougher than most marksmen but has no escape, so he trades sustain for time.

He wants extended teamfights, not skirmishes that end before stacks build.

⚙️How the kit actually works

PASSIVEMecha Legs

Turn crits into ultimate uptime and stack armor shred on your focus target.

Crits reduce Wave of the World cooldown, so attack speed indirectly gives you more ultimates.

Armor shred stacks up to 4x on the same enemy — the reason you never switch targets early.

crit-rate bonusshred up to 4x
SKILL 1Volley Shot

Poke and stack shred across a group with a bouncing ball.

Bounces up to 5 times, so it shreds multiple enemies when they clump.

On a single target the bounces re-hit for fast passive stacking.

CD 12s5 bounces
SKILL 2Bike Kick

Your only repositioning tool — dash in, knock back, dash out.

Rushes forward then dashes Bruno backward, so it doubles as your escape.

Knockback interrupts a chaser; you have no other mobility, so never waste it aggressively.

CD 10sknockback 0.5srange short
ULTIMATEWave of the World

Long-line burst that also slows to stop a fleeing target.

Slows for 2s in a line, so save it to catch runners or peel divers.

Range is limited — don't open fights with it; feed crits to lower its 38s cooldown instead.

CD 38sslow 2srange long
🔗 HOW IT ALL CONNECTS

Bike Kick closes range and knocks back, buying time for Volley Shot to land and stack.

Volley Shot slow plus Wave of the World slow chains control to keep a target in auto range.

Crit autos on the pinned target refund the ultimate cooldown, looping the whole rotation.

📈Power curve

Weak in short early trades, dominant in long mid-game teamfights.

Early (Lv 1-3)
Weak

Passive shred is unstacked and he lacks burst.

Mid game
Strong

At 2-3 crit items shred fully stacks and melts tanks.

Late game
Strong

Sustained DPS scales but he stays vulnerable to burst assassins.

🏆Win condition

Force long teamfights where you lock onto one target and strip its armor.

  1. 1Build Windtalker plus Berserker's Fury for crit and attack speed, not pure crit.
  2. 2In fights, pick one target and auto it repeatedly to hit 4x shred.
  3. 3Hold Wave of the World to slow anyone trying to disengage.

⚠️Common mistakes and the fix

Switching targets every second.
Lock one enemy so passive shred reaches 4x.
Opening the fight with the ultimate.
Save it to slow and catch fleeing enemies.
Building pure crit, no attack speed.
Add attack speed to crit faster and shred faster.
Volley Shot into spread enemies.
Fire it only when targets are clustered for bounces.

🧭Decision rules

IFFight startsTHENLock one target with autos

Stacks armor shred to 4x

IFEnemy tries to fleeTHENHit Wave of the World

2s slow keeps them in range

IFEnemies clumpedTHENFire Volley Shot

Bounces shred up to 5 targets

IFCaught by a gankTHENBike Kick backward to team

Only mobility and escape tool

IFFacing tanky compTHENPrioritize the frontline tank

Shred melts high-armor targets fastest

IFLanding critsTHENKeep attacking same target

Crits refund the 38s ultimate cooldown

IFEnemy has burst assassinTHENStay behind frontline

You die before stacks build