
Chou
Iconic pick-off fighter with unmatched initiation. Excels at grabbing a high-value target (Fanny, Ling, enemy MM) and displacing them into your team. Build half-tank, half-damage to survive the dive and still threaten carries.
Win Rate
46.2%
Pick Rate
1.1%
Ban Rate
3.7%
Pro Presence
0.0%
⚡TL;DR
- ▸Melee assassin-fighter who displaces one carry with a kick.
- ▸Spikes at level 4 (ultimate), peaks at 2 core items.
- ▸Killer mistake: kicking the enemy away from your team.
- ▸Win by isolating one squishy and deleting them pre-fight.
- ▸Highest mechanical bar among fighters — practice the combo first.
🎯Identity
Chou exists to remove one enemy carry from the fight before it starts.
His ultimate knockback and dashes reach the backline no one else can touch.
Two dashes plus CC immunity get him in, out, and past your target's peel.
Everything is farm-dependent: no items, no one-shot.
⚙️How the kit actually works
Free immobilize that locks your target for the combo.
Move 8 yards, next basic immobilizes — dashes count as movement, so it's always ready mid-combo.
The 0.8s lock buys time to land Skill 1's airborne.
Your engage, your gap-close, and your airborne setup.
Three kicks; only the THIRD knocks airborne — you often want the airborne, so land all three.
Immunity frames let it dodge CC while dashing in.
CC-immune blink for repositioning and dodging lethal skills.
Blink is CC-immune — use it to eat a hook or stun, not just to travel.
Enhances your next basic, so blink then hit for bonus burst.
The kick that displaces one hero into a wall or your team.
First cast knocks airborne; a second combo kicks them AWAY for extra damage — aim that kick.
1.5s knockback direction decides the whole fight: toward walls or allies, never away.
Signature: Skill 1 airborne → Ultimate kick → basic; the airborne holds them still for the kick.
Passive immobilize chains into Skill 1 so your combo never drops the target.
Skill 2 is the exit: dash out CC-immune after the burst lands.
📈Power curve
Weak and clunky early, lethal the moment ultimate and items arrive.
No ultimate yet, so no kill displacement.
Level 4 ult plus items unlock the one-shot pick.
Two core items make his combo delete squishies, but armor counters him.
🏆Win condition
Isolate one squishy and kick them into a wall or your team, then finish.
- 1Approach from an angle where a wall sits behind your target.
- 2Skill 1 airborne into Ultimate to lock and displace toward your allies.
- 3Follow up with basics, then Shunpo out CC-immune.
⚠️Common mistakes and the fix
🧭Decision rules
Displacement isolates and holds them.
Blink is CC-immune, dodges it.
Displaces him into your team.
Every dash resets or blocks you.
Misfires give near-zero value.
Burst can't one-shot yet.
Third kick airborne sets up Ult.