MLBB Lab
Cici
Fighter·EXPTIER C · WEAKLIVE

Cici

Ribbon-dash fighter with high mobility + execute potential. Her passive empowers basics with speed boost, letting her chain into enemies and escape with impunity.

Win Rate

47.0%

Pick Rate

0.3%

Ban Rate

1.4%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Kinetic yo-yo fighter who skirmishes with dash mobility.
  • Spikes at level 4 ultimate plus 2 items.
  • Killer mistake: swinging into CC while dashes are down.
  • Win by stacking Starlight, then bursting a cluster with enhanced ultimate.
  • Weak into heavy CC — it freezes her rope rhythm.

🎯Identity

Cici exists to build Starlight from bounces and dashes, then dump an enhanced AoE burst on a clustered backline.

She is a mobility-first fighter, not a pure burst assassin.

Her damage comes from sustained skirmishing while staying untargetable via dashes.

Every fight is a rhythm: stack resource, reposition, unload.

⚙️How the kit actually works

PASSIVEPerformer's Delight

Turns movement and combos into a resource that enhances your next skill.

Starlight builds from moving and from her jumpy combos, not idle standing.

At max Starlight the next skill deals bonus damage — you want that landing on the ultimate.

SKILL 1Yo-Yo Blitz

Primary damage and your fastest Starlight generator via the double hit.

The yo-yo hits going out AND bouncing back, so each cast is two damage instances plus double resource.

Low cooldown makes it your spam button to stack Starlight before the ultimate.

CD 8→6sslow 1sdouble hit
SKILL 2Springboard

Repositioning dash for engage, escape, and dodging CC skillshots.

Leap to a location, deal landing damage, then keep the movement speed boost to chase or flee.

No CC here — its value is the dash and the speed, so save it as your escape when rope skills are down.

CD 12→8sMS boost
ULTIMATECurtain Call

The payoff burst: rapid AoE yo-yo throws while you stay mobile.

Throws at all nearby enemies in quick succession, so it scales hard when they are clustered.

You gain speed during it — the enhanced version off max Starlight is your biggest damage window.

CD 40→30sslow 1sAoE
🔗 HOW IT ALL CONNECTS

Spam Skill 1 first: double bounces fill Starlight fastest to enhance the ultimate.

Springboard positions you into a cluster and dodges CC before you commit.

Enhanced Curtain Call converts stacked Starlight into massive AoE burst.

📈Power curve

Weak until level 4 unlocks the full dash-and-burst rotation, then scales with items and skirmish uptime.

Early (Lv 1-3)
Weak

No ultimate and one dash means limited burst and escape.

Mid game
Strong

Level 4 plus 2 items gives full mobility and enhanced ultimate rotation.

Late game
Okay

Strong sustained skirmish but hard-shut by CC-heavy teamfights.

🏆Win condition

Skirmish repeatedly in side lanes, stacking Starlight to land enhanced ultimates on grouped enemies.

  1. 1Spam Skill 1 in every trade to keep Starlight near max.
  2. 2Wait out enemy CC cooldowns, then Springboard into the cluster.
  3. 3Fire enhanced Curtain Call while staying mobile through the speed boost.

⚠️Common mistakes and the fix

Swinging into grouped enemies with CC ready.
Check their CC cooldowns before committing dashes.
Wasting Springboard as engage with no escape left.
Keep one dash reserved to exit the fight.
Ulting at low Starlight.
Stack via Skill 1 bounces first, then burst.
Building only damage.
Add sustain like Bloodlust Axe for long rope fights.

🧭Decision rules

IFStarlight is maxedTHENspend it on the ultimate

Enhanced AoE burst is your biggest damage

IFenemy CC is on cooldownTHENSpringboard in and commit

CC is what freezes her rope

IFyou need Starlight fastTHENspam Skill 1

Double bounce doubles resource generation

IFfacing PhoveusTHENavoid spamming dashes near him

Every blink feeds his passive

IFfacing Baxia or anti-healTHENbuy raw survivability instead of sustain

Anti-heal neutralizes Springboard healing

IFKhufra ults nearbyTHENdo not dash into him

His ball blocks blinks and chains CC

IFboth rope skills on cooldownTHENdisengage and wait

You are immobile and easily bursted