MLBB Lab
Clint
Marksman·GoldTIER B · NICHELIVE

Clint

Dash-based marksman with passive empowered basic after each skill. Weaves skills + basics for sustained DPS.

Win Rate

48.8%

Pick Rate

0.7%

Ban Rate

0.7%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Burst marksman: skills supercharge his next basic attack.
  • Spikes early-to-mid when burst is highest proportion of HP.
  • Killer mistake: skipping the basic attack after a skill.
  • Win by poking squishies down and bursting one target.
  • Falls off late; dies to divers and hard CC.

🎯Identity

Clint exists to delete one squishy target with skill-into-basic burst chains.

Every skill loads his passive, so the payoff is the basic attack that follows.

He is a lane-dominant poke carry, not a sustained-DPS teamfighter.

⚙️How the kit actually works

PASSIVEAttacker's Instinct

Turns every skill cast into bonus basic-attack burst.

It only triggers on your NEXT basic attack after a skill, so always fire immediately.

This is why Clint chains skill-basic-skill-basic instead of spamming skills.

SKILL 1Quick Draw

Cheap poke tool that also arms your passive.

Scattershot cone hits multiple enemies for wave clear and harass.

Its real value is the passive proc it hands your next shot on a short CD.

CD 10smana 70AoE cone
SKILL 2Heel Rope

Long-range lockdown that sets up your burst.

The 1.5s immobilize pins a target so your passive-enhanced shots all connect.

It also arms the passive, so throw it then immediately basic attack.

immobilize 1.5sCD 15srange long
ULTIMATEHowitzer

The finisher and third passive-loader in the burst chain.

Heavy single-impact damage plus scatter pellets close out a low target.

The 38s cooldown means you commit it for a kill, not for poke.

CD 38smana 120range long
🔗 HOW IT ALL CONNECTS

Heel Rope pins the target so every passive-enhanced basic lands.

Alternate skill-then-basic so the passive never idles between casts.

Howitzer caps the chain once immobilize has locked them in place.

📈Power curve

Clint is strongest early-to-mid when burst is a huge share of enemy HP.

Early (Lv 1-3)
Strong

Long range and passive burst dominate the gold lane trade.

Mid game
Dominant

Full combo plus Howitzer one-shots squishies outright.

Late game
Weak

Burst-dependent kit falls off versus sustained-DPS marksmen.

🏆Win condition

Snowball the lane early, then hunt and delete isolated squishies before late game.

  1. 1Poke with Quick Draw plus a passive shot to win every lane trade.
  2. 2Immobilize a carry with Heel Rope, then unload passive basics and Howitzer.
  3. 3Group early to close objectives while your burst still one-shots.

⚠️Common mistakes and the fix

Casting a skill and not basic attacking after.
Always fire a basic immediately to spend the passive.
Throwing Heel Rope randomly.
Place it in bushes or on the target you want to burst.
Building only crit, no attack speed.
Balance crit with attack speed to fire passive shots faster.
Fighting long, sustained brawls.
Burst one target then disengage before your cooldowns lapse.

🧭Decision rules

IFYou just cast any skillTHENBasic attack instantly

Spends the passive burst

IFTarget is immobilized by Heel RopeTHENDump all passive shots plus Howitzer

Locked target eats full burst

IFEnemy has divers like Ling or SaberTHENHold Heel Rope for their engage

You have no dash escape

IFFranco is missing on mapTHENStand behind minions

A hook removes your positioning

IFGame drags past your spikeTHENTrade fights for objectives

Your burst weakens late

IFLaning versus Popol and KupaTHENPoke Kupa before traps set

Grenade kills it early

IFBoth cooldowns are downTHENAvoid committing to fights

No skills means no burst