
Clint
Dash-based marksman with passive empowered basic after each skill. Weaves skills + basics for sustained DPS.
Win Rate
48.8%
Pick Rate
0.7%
Ban Rate
0.7%
Pro Presence
0.0%
⚡TL;DR
- ▸Burst marksman: skills supercharge his next basic attack.
- ▸Spikes early-to-mid when burst is highest proportion of HP.
- ▸Killer mistake: skipping the basic attack after a skill.
- ▸Win by poking squishies down and bursting one target.
- ▸Falls off late; dies to divers and hard CC.
🎯Identity
Clint exists to delete one squishy target with skill-into-basic burst chains.
Every skill loads his passive, so the payoff is the basic attack that follows.
He is a lane-dominant poke carry, not a sustained-DPS teamfighter.
⚙️How the kit actually works
Turns every skill cast into bonus basic-attack burst.
It only triggers on your NEXT basic attack after a skill, so always fire immediately.
This is why Clint chains skill-basic-skill-basic instead of spamming skills.
Cheap poke tool that also arms your passive.
Scattershot cone hits multiple enemies for wave clear and harass.
Its real value is the passive proc it hands your next shot on a short CD.
Long-range lockdown that sets up your burst.
The 1.5s immobilize pins a target so your passive-enhanced shots all connect.
It also arms the passive, so throw it then immediately basic attack.
The finisher and third passive-loader in the burst chain.
Heavy single-impact damage plus scatter pellets close out a low target.
The 38s cooldown means you commit it for a kill, not for poke.
Heel Rope pins the target so every passive-enhanced basic lands.
Alternate skill-then-basic so the passive never idles between casts.
Howitzer caps the chain once immobilize has locked them in place.
📈Power curve
Clint is strongest early-to-mid when burst is a huge share of enemy HP.
Long range and passive burst dominate the gold lane trade.
Full combo plus Howitzer one-shots squishies outright.
Burst-dependent kit falls off versus sustained-DPS marksmen.
🏆Win condition
Snowball the lane early, then hunt and delete isolated squishies before late game.
- 1Poke with Quick Draw plus a passive shot to win every lane trade.
- 2Immobilize a carry with Heel Rope, then unload passive basics and Howitzer.
- 3Group early to close objectives while your burst still one-shots.
⚠️Common mistakes and the fix
🧭Decision rules
Spends the passive burst
Locked target eats full burst
You have no dash escape
A hook removes your positioning
Your burst weakens late
Grenade kills it early
No skills means no burst