MLBB Lab
Cyclops
Mage·JungleTIER B · NICHELIVE

Cyclops

Chasing mage with single-target ult. His ult throws a slow-tracking orb that locks onto a specific enemy — guaranteed hit if no purify.

Win Rate

51.2%

Pick Rate

0.7%

Ban Rate

0.3%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Cyclops is a spam-cast poke mage who wins long fights.
  • Spikes at level 4 with ultimate, peaks at 2 core items.
  • Killer mistake: firing ultimate from too far — enemies walk out.
  • Win by chaining slows and stunning one target to death.
  • Squishy with no dash — assassins delete you.

🎯Identity

Cyclops exists to out-cast everyone: every hit shaves his cooldowns so he never stops throwing damage.

His passive turns skill hits into faster cooldowns, so pressure snowballs.

He locks one target with slow, then stun, then repeats until they die.

He is a sustained poke mage, not a one-shot burst mage.

⚙️How the kit actually works

PASSIVEStarlit Hourglass

Turns every skill hit into faster cooldowns — the engine of his spam.

Missing skills stalls the whole kit; landing them keeps abilities always ready.

Basic attacks between casts also feed the loop — most players forget this.

SKILL 1Stardust Shock

Long-range poke and slow to open every trade.

Two orbs mean two chances to hit and proc cooldown reduction.

The 2s slow sets up your ultimate and Planets Attack chase.

CD 8smana 70slow 2s
SKILL 2Planets Attack

Orbiting damage plus a lock-on slow for chasing and peeling.

Planets auto-damage nearby enemies while orbiting — free passive procs.

Launch them as a homing slow to stick to fleeing or diving targets.

CD 12smana 80slow 1.5s
ULTIMATEStar Power Lockdown

Global homing stun that traps one enemy hero for your combo.

The 2s stun buys the full time to land Stardust Shock and planets.

It stuns the FIRST hero hit — aim at their feet so they cannot walk out.

CD 42smana 150stun 2s
🔗 HOW IT ALL CONNECTS

Slow with Stardust Shock first so the target cannot dodge your ultimate.

Ultimate stun freezes them while Skill 1 and orbiting planets stack damage.

Every landed hit shortens cooldowns, so the combo cycles back faster.

📈Power curve

Weak and mana-starved early, dangerous once ultimate and two items arrive.

Early (Lv 1-3)
Weak

No ultimate and 70-80 mana costs drain him fast.

Mid game
Strong

Level 4 ultimate plus 2 core items enable full stun combos.

Late game
Okay

Sustained poke stays relevant but squishiness and no escape cap him.

🏆Win condition

Chain-slow one target and land your ultimate up close to lock the kill.

  1. 1Poke with Stardust Shock to apply slow and reduce cooldowns.
  2. 2Fire the ultimate at their feet, not their body, to guarantee the stun.
  3. 3Dump Skill 1 and Planets Attack during the stun, then repeat.

⚠️Common mistakes and the fix

Casting ultimate from max range
Close distance first; aim at their feet.
Spamming skills dry in early lane
Weave basic attacks; save mana for trades.
Fighting in the open with no escape
Poke from behind vision and minions.
Not using Skill 2 to chase
Launch its homing slow to secure kills.

🧭Decision rules

IFYou land any skillTHENThrow a basic attack next

Basics also trigger cooldown reduction

IFTarget is at long rangeTHENDo not ultimate yet

They walk out of the sphere

IFEnemy is slowedTHENFire ultimate at their feet

Slow guarantees the stun connects

IFUltimate stun landsTHENDump Skill 1 and planets

Free damage while they cannot move

IFEnemy is fleeingTHENLaunch Planets Attack to slow

Homing lock keeps them in range

IFAssassin with dash targets youTHENDisengage; keep minions between

You have no escape mechanism

IFFacing a tanky teamTHENCommit to sustained poke

Spam cooldowns grind down high HP