MLBB Lab
Diggie
Support·RoamTIER A · VIABLELIVE

Diggie

CC-immunity support. His ult makes his team immune to all CC for its duration — the hard-counter to Tigreal/Atlas/Franco initiation comps. Niche but game-defining pick.

Win Rate

53.6%

Pick Rate

0.2%

Ban Rate

5.8%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Diggie is a support who makes his whole team CC-immune.
  • Spikes at level 4 when Time Journey is online.
  • Killer mistake: burning the ultimate before enemy CC lands.
  • Win by cleansing an enemy Tigreal/Atlas chain, then diving.
  • Weak when enemies have little CC to counter.

🎯Identity

Diggie exists to erase the enemy's crowd control with one team-wide immunity button.

Time Journey grants shield plus 3s CC immunity to nearby allies.

His clock and pull provide poke and peel between fights.

Squishy with zero mobility — he trades safety for utility.

⚙️How the kit actually works

PASSIVEReverse Time (Egg Form)

Keeps Diggie useful after death as a moving bomb.

On death he becomes an egg that still moves and casts, then hatches back.

Use it to scout bushes and keep zoning while dead — most players just sit still.

SKILL 1Time Bomb (Auto Alarm Bomb)

Delayed AoE stun for zoning and combo setup.

Explodes after a delay, so place it where enemies must walk, not where they are.

The 1.5s stun is your peel and your poke engine in lane.

CD 4→2sstun 1.5smana 70→90
SKILL 2Reverse Time (Pull)

Yanks a diving enemy back to where they started.

Marks a target, then after a delay pulls them back to the marked spot.

Use it to peel a dasher off your carry — it displaces even after they commit.

CD 14→10spull 1smana 80→100
ULTIMATETime Journey

Team-wide shield plus total CC immunity for 3 seconds.

Cleanses existing CC and blocks new CC — this is his entire identity spike.

Cast it AS the enemy chain lands, not before; 3s is short and the cooldown is long.

CD 45→35simmunity 3smana 130→180
🔗 HOW IT ALL CONNECTS

Time Bomb stuns, then Reverse Time pulls: you peel and damage in one beat.

Time Journey cleanses the lockdown, then Time Bomb punishes the now-stuck enemies.

Egg form lets you keep dropping bombs even after you die.

📈Power curve

Diggie is a bomb-poking nuisance early, then a fight-swinging counter once his ultimate exists.

Early (Lv 1-3)
Weak

Only Time Bomb poke; no ultimate and very squishy.

Mid game
Strong

Level 4 ultimate cleanses enemy CC ults on short cooldowns.

Late game
Okay

Immunity stays vital but heavy burst can still delete him.

🏆Win condition

You win by neutralizing the enemy's key CC ultimate so your frontline dives freely.

  1. 1Hold Time Journey until Tigreal, Atlas, or Franco commit their lock.
  2. 2Cast it on the whole clustered team, cleansing everyone at once.
  3. 3Follow with Time Bomb plus Reverse Time to punish their spent combo.

⚠️Common mistakes and the fix

Ultimate used too early or too late.
Cast the instant enemy CC lands, not before.
Dying pointlessly for no value.
Survive to hold Time Journey for the fight.
Sitting idle in egg form after death.
Keep moving to scout and drop bombs.
Building pure utility, zero durability.
Add some HP/resist so burst can't delete you.

🧭Decision rules

IFEnemy has heavy CC (Tigreal, Atlas)THENPick Diggie

Ultimate hard-counters their lockdown chain

IFEnemy team has little CCTHENAvoid Diggie

Ultimate loses its whole purpose

IFEnemy CC ultimate just landedTHENCast Time Journey now

3s cleanse frees the whole team

IFDiver jumps your carryTHENReverse Time pull them back

Displaces them off the target

IFYou just diedTHENMove in egg form and bomb

Passive keeps you pressuring while dead

IFBefore objective near bushesTHENDrop Time Bomb to scout

Reveals hidden enemies safely

IFEnemy Helcurt is presentTHENPosition to avoid his silence

Silence blocks Time Journey entirely