
Dyrroth
Sword-swap fighter with execution potential. His kit flips between offensive and defensive stances — he duels well but scales poorly vs tanks.
Win Rate
49.5%
Pick Rate
1.9%
Ban Rate
2.3%
Pro Presence
0.0%
⚡TL;DR
- ▸Anti-heal fighter who bullies sustain heroes in EXP lane.
- ▸Spikes at level 4 ultimate plus War Axe.
- ▸Killer mistake: dashing into Phoveus or missing empowered Spectre Step.
- ▸Win by winning repeated 1v1 trades, not late teamfights.
- ▸Keep attacking to keep the regen-reduction passive alive.
🎯Identity
Dyrroth exists to win 1v1 EXP-lane trades against sustain heroes by shutting off their healing.
His passive strips enemy HP regen, so Uranus and Esmeralda lose their whole gimmick.
He is a melee burst brawler: close, trade, repeat.
Everything scales off physical burst plus one dash, so he needs the fight to be short.
⚙️How the kit actually works
Punishes healers by exploding marks for true damage and self-sustain.
Skills stack Abyssal Marks; 2 marks detonate as true damage plus a small heal.
This is your anti-sustain engine, so you must keep landing skills to keep it firing.
Primary poke and mark-stacker that slows for follow-up.
Multi-cast physical strike with a slow, so it both chips and sets up your dash.
Cooldown drops to 4s maxed, letting you spam marks and keep the passive live.
Gap-closer and burst spike that hits harder at the dash's end.
End-of-dash enemies take bonus damage, so aim to land ON the target, not short.
Missing the empowered version wastes your main burst and your escape.
Execute finisher that scales with missing HP and cracks armor.
Damage grows with the target's missing HP, so use it to close a fight, not open it.
It slows and shreds armor; cast it first on tanks to boost Burst Strike.
Burst Strike slows, making Spectre Step land at max end-damage range.
Two skills stack marks fast, detonating the passive for true damage mid-combo.
On tanks, ult first to strip armor, then Burst Strike hits far harder.
📈Power curve
Peaks in the 1v1 EXP lane and fades as fights get bigger.
No ult yet; poke and trade with Burst Strike marks.
Level 4 ult plus War Axe dominates dueling and dives.
One dash and short range fall off in big teamfights.
🏆Win condition
Snowball the EXP lane through repeated short trades before teamfights decide the game.
- 1Bait the enemy in with Burst Strike, then Spectre Step onto them for end damage.
- 2Keep attacking so marks detonate and their healing stays shut off.
- 3Use lead to dive or roam mid; end the game before you fall off.
⚠️Common mistakes and the fix
🧭Decision rules
Your dash feeds and traps you
Passive kills their regen advantage
Ult strips armor for penetration
End of dash deals bonus damage
Damage scales with missing HP
True damage plus self-heal fires
You have no ranged threat