MLBB Lab
Dyrroth
Fighter·EXPTIER B · NICHELIVE

Dyrroth

Sword-swap fighter with execution potential. His kit flips between offensive and defensive stances — he duels well but scales poorly vs tanks.

Win Rate

49.5%

Pick Rate

1.9%

Ban Rate

2.3%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Anti-heal fighter who bullies sustain heroes in EXP lane.
  • Spikes at level 4 ultimate plus War Axe.
  • Killer mistake: dashing into Phoveus or missing empowered Spectre Step.
  • Win by winning repeated 1v1 trades, not late teamfights.
  • Keep attacking to keep the regen-reduction passive alive.

🎯Identity

Dyrroth exists to win 1v1 EXP-lane trades against sustain heroes by shutting off their healing.

His passive strips enemy HP regen, so Uranus and Esmeralda lose their whole gimmick.

He is a melee burst brawler: close, trade, repeat.

Everything scales off physical burst plus one dash, so he needs the fight to be short.

⚙️How the kit actually works

PASSIVEWrath of the Abyss

Punishes healers by exploding marks for true damage and self-sustain.

Skills stack Abyssal Marks; 2 marks detonate as true damage plus a small heal.

This is your anti-sustain engine, so you must keep landing skills to keep it firing.

true damage2 marks to explode
SKILL 1Burst Strike

Primary poke and mark-stacker that slows for follow-up.

Multi-cast physical strike with a slow, so it both chips and sets up your dash.

Cooldown drops to 4s maxed, letting you spam marks and keep the passive live.

CD 6→4sslow 1smana 60→80
SKILL 2Spectre Step

Gap-closer and burst spike that hits harder at the dash's end.

End-of-dash enemies take bonus damage, so aim to land ON the target, not short.

Missing the empowered version wastes your main burst and your escape.

CD 12→8smana 80→100bonus end damage
ULTIMATEAbyssal Devouring

Execute finisher that scales with missing HP and cracks armor.

Damage grows with the target's missing HP, so use it to close a fight, not open it.

It slows and shreds armor; cast it first on tanks to boost Burst Strike.

CD 36→24sslow 1.5smana 120→160
🔗 HOW IT ALL CONNECTS

Burst Strike slows, making Spectre Step land at max end-damage range.

Two skills stack marks fast, detonating the passive for true damage mid-combo.

On tanks, ult first to strip armor, then Burst Strike hits far harder.

📈Power curve

Peaks in the 1v1 EXP lane and fades as fights get bigger.

Early (Lv 1-3)
Okay

No ult yet; poke and trade with Burst Strike marks.

Mid game
Dominant

Level 4 ult plus War Axe dominates dueling and dives.

Late game
Weak

One dash and short range fall off in big teamfights.

🏆Win condition

Snowball the EXP lane through repeated short trades before teamfights decide the game.

  1. 1Bait the enemy in with Burst Strike, then Spectre Step onto them for end damage.
  2. 2Keep attacking so marks detonate and their healing stays shut off.
  3. 3Use lead to dive or roam mid; end the game before you fall off.

⚠️Common mistakes and the fix

Building full damage with no durability.
Add some defense; you brawl in melee range.
Landing Spectre Step short of the target.
Aim to end the dash on them for bonus damage.
Overextending without jungle backup.
Trade in lane; only dive with a teammate near.
Dashing at a Phoveus.
Don't; your dash feeds his ult and CC.

🧭Decision rules

IFEnemy is Phoveus or SilvannaTHENBan or avoid picking Dyrroth

Your dash feeds and traps you

IFLane vs Uranus or EsmeraldaTHENTrade aggressively and constantly

Passive kills their regen advantage

IFFighting a tankTHENCast ult before Burst Strike

Ult strips armor for penetration

IFSpectre Step is upTHENLand it on the target's body

End of dash deals bonus damage

IFEnemy is low HPTHENFinish with Abyssal Devouring

Damage scales with missing HP

IFMarks are stackingTHENKeep attacking to detonate

True damage plus self-heal fires

IFFacing ranged poke compTHENPlay safe until gap-close range

You have no ranged threat