
Estes
Pure-heal support. His ult heals the entire team continuously — sustain king, wins attrition fights.
Win Rate
52.8%
Pick Rate
0.6%
Ban Rate
38.1%
Pro Presence
0.0%
⚡TL;DR
- ▸Pure healer support with the highest sustain in the game.
- ▸Spikes at level 4 once ultimate is online.
- ▸Killer mistake: linking the wrong ally or healing full teams.
- ▸Win by picking tanky carries and out-sustaining fights.
- ▸Anti-heal items completely erase your entire kit.
🎯Identity
Estes exists to make one durable ally nearly unkillable through nonstop healing.
His whole kit is sustain, not damage or CC.
You win by outlasting enemies in long fights, never by trading burst.
Squishy with no escape, so your value comes purely from healing output.
⚙️How the kit actually works
Turns your basic skills into a burst-heal window.
When the Code of Life bar fills, attacks and healing are greatly enhanced briefly.
You charge the bar with Skill 1, so spam it before a fight to bank the buff.
Your only offense and the engine that charges the passive.
The 1s slow is your sole peel tool, so save it to stop a diver.
Its real job is filling the Code of Life bar to unlock enhanced healing.
The healing link that keeps one carry alive continuously.
Link jumps to a second nearby ally, so position two teammates close to double dip.
Very low cooldown means you re-link constantly onto whoever takes the most damage.
Team-wide healing plus a movement-speed and slow window.
Heals all nearby allies while speeding them up and slowing enemies for 1s.
Long cooldown means it must land mid-fight, never at full HP.
Spam Skill 1 to fill the passive bar, then Skill 2 heals land amplified.
Ultimate then Skill 2 chains team heal into single-target sustain while enemies are slowed.
Skill 1 slow buys time so your low-cooldown link never gets interrupted.
📈Power curve
Weak and passive early, dominant in long late-game fights.
No ultimate and thin heals make you a squishy liability.
Ultimate online plus low-cooldown link keeps carries topped off.
Sustained healing outscales enemy damage in extended teamfights.
🏆Win condition
Turn drawn-out fights into unwinnable HP wars for the enemy.
- 1Link Skill 2 onto the carry absorbing the most damage, not the safest ally.
- 2Hold the ultimate until multiple allies are mid-fight and dropping.
- 3Keep charging the passive with Skill 1 so every heal lands enhanced.
⚠️Common mistakes and the fix
🧭Decision rules
Continuous heal outlasts their burst
Only peel tool you have
Enhances all incoming heals
AoE heal and speed saves the group
Your healing is cut in half
45s cooldown is too precious to waste
Chain heals both at once