MLBB Lab
Estes
Support·RoamTIER S · STRONGLIVE

Estes

Pure-heal support. His ult heals the entire team continuously — sustain king, wins attrition fights.

Win Rate

52.8%

Pick Rate

0.6%

Ban Rate

38.1%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

TL;DR

  • Pure healer support with the highest sustain in the game.
  • Spikes at level 4 once ultimate is online.
  • Killer mistake: linking the wrong ally or healing full teams.
  • Win by picking tanky carries and out-sustaining fights.
  • Anti-heal items completely erase your entire kit.

🎯Identity

Estes exists to make one durable ally nearly unkillable through nonstop healing.

His whole kit is sustain, not damage or CC.

You win by outlasting enemies in long fights, never by trading burst.

Squishy with no escape, so your value comes purely from healing output.

⚙️How the kit actually works

PASSIVEScripture of the Moon Elf

Turns your basic skills into a burst-heal window.

When the Code of Life bar fills, attacks and healing are greatly enhanced briefly.

You charge the bar with Skill 1, so spam it before a fight to bank the buff.

SKILL 1Elf King's Sword

Your only offense and the engine that charges the passive.

The 1s slow is your sole peel tool, so save it to stop a diver.

Its real job is filling the Code of Life bar to unlock enhanced healing.

CD 6→4sslow 1smana 70→90
SKILL 2Domain of Moon Goddess

The healing link that keeps one carry alive continuously.

Link jumps to a second nearby ally, so position two teammates close to double dip.

Very low cooldown means you re-link constantly onto whoever takes the most damage.

CD 2→1.2smana 50→70
ULTIMATEBlessing of Moon Goddess

Team-wide healing plus a movement-speed and slow window.

Heals all nearby allies while speeding them up and slowing enemies for 1s.

Long cooldown means it must land mid-fight, never at full HP.

CD 45→35sslow 1smana 150→200
🔗 HOW IT ALL CONNECTS

Spam Skill 1 to fill the passive bar, then Skill 2 heals land amplified.

Ultimate then Skill 2 chains team heal into single-target sustain while enemies are slowed.

Skill 1 slow buys time so your low-cooldown link never gets interrupted.

📈Power curve

Weak and passive early, dominant in long late-game fights.

Early (Lv 1-3)
Weak

No ultimate and thin heals make you a squishy liability.

Mid game
Strong

Ultimate online plus low-cooldown link keeps carries topped off.

Late game
Dominant

Sustained healing outscales enemy damage in extended teamfights.

🏆Win condition

Turn drawn-out fights into unwinnable HP wars for the enemy.

  1. 1Link Skill 2 onto the carry absorbing the most damage, not the safest ally.
  2. 2Hold the ultimate until multiple allies are mid-fight and dropping.
  3. 3Keep charging the passive with Skill 1 so every heal lands enhanced.

⚠️Common mistakes and the fix

Linking the wrong ally.
Always link the carry taking the most damage.
Ulting at full HP.
Save ultimate for active, extended teamfights.
Standing in exposed positions.
Heal from behind your frontline, out of burst range.
Ignoring anti-heal.
Recognize enemy grievous wounds and reposition; heals are halved.

🧭Decision rules

IFAlly is diving lowTHENLink Skill 2 to that ally

Continuous heal outlasts their burst

IFEnemy diver reaches your carryTHENHit Skill 1 for the slow

Only peel tool you have

IFBefore a teamfight startsTHENSpam Skill 1 to charge passive

Enhances all incoming heals

IFMultiple allies are droppingTHENDrop the ultimate now

AoE heal and speed saves the group

IFEnemy has anti-heal itemsTHENPlay safe and avoid long trades

Your healing is cut in half

IFFull-HP team, calm momentTHENHold the ultimate

45s cooldown is too precious to waste

IFTwo allies stand close togetherTHENPosition link to jump between them

Chain heals both at once