
Eudora
Classic one-shot mage. Her passive charges basic attacks with lightning for bonus damage — the ult combo deletes any squishy. Easy to learn, limited late game.
Win Rate
52.5%
Pick Rate
2.3%
Ban Rate
37.1%
Pro Presence
0.0%
⚡TL;DR
- ▸Lightning burst mage that deletes one squishy per rotation.
- ▸Spikes hard at level 4 with ultimate, peaks at 2 items.
- ▸Killer mistake: dumping your combo on tanks.
- ▸Win by punishing an overextended immobile carry.
- ▸No escape means position last, cast first.
🎯Identity
Eudora exists to chain-stun one immobile carry and burst them dead in a single rotation.
Every skill stacks Superconductor, which amplifies her own magic damage.
She trades all mobility and range safety for reliable stun plus one-shot burst.
Pick her to punish overextensions, not to skirmish or duel mobile heroes.
⚙️How the kit actually works
The multiplier that turns a normal combo into a one-shot.
Every skill tags the target so the NEXT skill hits harder.
Order matters: apply the stack first, then land your big hits into it.
Your only hard single-target stun and Superconductor chain trigger.
The 1s stun is the lock that makes your ultimate unmissable.
It chains to nearby enemies already carrying Superconductor, so stack first.
Cheap AoE poke that paints targets with Superconductor.
This is your setup, not your kill button — it applies the amp before the burst.
It has a charge delay, so aim where the enemy WILL be, not where they are.
The execute — massive burst multiplied by Superconductor.
Fire it only into a stunned, Superconductor-stacked target for the bonus damage.
The 36s cooldown means a whiffed ult removes your kill threat for a long time.
Forked Lightning stacks Superconductor so the next two skills hit amplified.
Ball Lightning's 1s stun freezes the target long enough to land the ultimate.
Full combo Forked Lightning then Ball Lightning then Thunder's Wrath maximizes chain and amp.
📈Power curve
Eudora is a level-4 spike hero who fades as enemies gain magic resist and mobility.
No ultimate yet, so burst is incomplete and mana is tight.
Level 4 ult plus 2 items one-shots squishies through a stun combo.
Telegraphed combo gets dodged and magic resist blunts her burst.
🏆Win condition
Snowball off mid-game solo kills on immobile carries before enemies build magic resist.
- 1Wait for the enemy carry to overextend without escape available.
- 2Open Forked Lightning to apply Superconductor, then Ball Lightning to stun.
- 3Fire Thunder's Wrath into the stun to confirm the kill.
⚠️Common mistakes and the fix
🧭Decision rules
Burst is wasted on high HP.
No lock means missed burst.
Combo is dodgeable and telegraphed.
Superconductor must land before the burst.
They block or drag your setup.
This is your one-shot window.
Buffed skill lets you harass cheaply.